H2B - Full Motion Authentic Bass Animation HUD / AO
Thank you for your interest in the H2B
animation HUD. The H2B is "the H2X for bass". It is a
similar caliber HUD as OD's flagship H2X HUD. We believe the H2B
to be the finest, most complete, bass animation product available in
Second Life (and it works pretty darn well for guitar too).
Take a ride on the
demo pose-ball and see for yourself! secondlife://OD Designs/122/105/22
The HUD has buttons that control pyros, lasers, lightning, and other various guitar special effects. PLEASE NOTE; Not all guitars have all special effects. The HUD will control whatever effects are built into your particular OD guitar. Just because of of your OD guitars has lasers (for example) doesn't mean ALL OD guitars have lasers. To find out what special effects are included in a particular guitar click the guitar vendor poster and select INFO from the drop-down menu.
NOTE: There have been some instances
of users that cannot get the HUD buttons to respond, or, the only buttons that
respond are the "dance" animations. The solution is to use
the latest SL viewer version. Some alternate viewers can cause problems.
Previous OD HUDs and animation assumed the guitar was attached
to the CHEST or SPINE, this doesn't work for H2B. With H2B you may attach
your guitar in a few different places. Assuming you are strumming
LEFT UPPER ARM
This is the preferred attach
point. In this position the left hand is free to move to different
places on the neck thus offering a more up-close realistic "neck
LEFT LOWER ARM
Let's face it. There are bands
out there with too much armor and spikes on their arms to give up the
upper arm attach point to something as silly as a guitar. For
these metal-heads the H2B includes a "Lock
Hand" function which will prevent your left hand from moving on
the neck. This controls the position of the lower arm and hand and
allows you to attach the guitar to either place.
So Which Position
Should I Choose ?
It is a matter of
If you feel the need to
move your hand to different locations on the neck. Use Upper
If you must wear armor or
some other attachment on Upper and Lower, then use Hand.
Since you will be attaching your guitar to a new body location and
adjusting the position.. OD recommends that you MAKE A NEW COPY of your
guitar.... put it into a new folder so you can tell which is which... then
attach the new copy to your upper arm and adjust it. This will ensure that
you still have the old copy of your guitar still attached to your chest and
adjusted per your taste.. (just in case you want to use it that way too).
If you are strumming left handed attach the guitar to
your RIGHT upper arm/lower arm/hand.
The easiest way to adjust your guitar position is to "sit" on
the H2B Pose Stand included in your package. Your "neck" hand will
move between the various grip position automatically. Assuming
you have the guitar attached to your UPPER ARM you can touch the blue
"Default" buttons and the guitar will snap to various
positions. This should get you close to ideal. Use the
Arrow controls or normal SL "edit" controls to adjust the guitar
position until all of the hand positions look good.
Remember to touch your guitar and "Teach Front" so it will
remember the adjustment.
With the guitar attached for use with H2B, wearing it "on your
back" doesn't really work well. If you want to carry it on
back.. make a copy (or wear your original copy) and carry that one on your
When you like the position click SAVE POSITION at the base of the pose
stand. Your guitar will remember this as the "Front"
position and the position will be saved into the pose stand. You
can later recall this position for other guitars. The stand is
copiable, you may find that the correct position to save is slightly
different for different guitar builds. Feel free to have multiple
copies of the pose stand each with a different saved position.
A looping "base" animation. Animates your entire
A dancing "base" animation. Animates your entire body
A partial body "expressive" animation. Animates
different parts of your body, typically the upper body. Use these
while some other "base" animation is already running.
These are typically "one-shot" animations which play and do not
A "one-shot" version of an animation. These are meant to
be played on top of a looping base animation. They animate your
entire body, run once and then end. Its a cool way to throw
variety into your performance.
A long sequence of looping animations. These will play a sequence
of varying animations and typically run for several minutes before they
start repeating. A good way to "fire and forget" and still
have a good variety in your performance.
More long animation sequences. Mostly heavier, more rockin'
Mic Grip On/Off. Use this to raise your mic to your mouth when
using animations that don't automatically raise the mic. (like the
blue button dances)
("E" Key or "PgUp" Key)
With the A/O activated these keys will make your
avatar jump. There are several different jumps. You can choose
a specific one or let H2B choose them randomly
The built-in A/O contains various "walk and
play guitar" animations. You can choose a specific one or let
H2B choose them randomly.
("C" Key or "PgDn" Key)
With the A/O activated this keys will make your
avatar kneel on both knees.
Adjust Text. Shift the button labels around to suit your
Left Hand. Play animations in left
handed mode. When playing left handed you need to wear
your guitar on the RIGHT arm/hand. Left/Right hand must be set
for both the Main and the Expression HUDs. You don't want them
operating in opposite modes... that would just look silly.
Right Hand. Play animations in
right handed mode. When playing right handed you need to
wear your guitar on the LEFT arm/hand. Left/Right hand must be
set for both the Main and the Expression HUDs. You don't want
them operating in opposite modes... that would just look silly.
Toggles the "lock hand" feature ON and OFF.
Enable this only if you are attaching the guitar to your lower arm
PreLoadSim. Play all of the animations one at a
time. This loads the animations into the local sim and
reduces lag later. this process takes a few minutes. You
will see your avatar cycle through the animations.
AO. Displays the AO (animation
override) menu (only on the H2B Main HUD, there is no AO menu in the
Expression HUD.. Not all of the buttons on the AO menu are
significant. These are the significant ones:
AO On/Off. Turns the animation
override feature ON and OFF. Animation override is a series
of animations that activate as you move your avatar. ie:
Walking, Jumping, Crouching.
Walks. Select a specific
"walk" animation, or choose ANY to let the HUD chose one
for you randomly each time you begin walking.
Jumps. Select a specific
"jumping" animation, or choose ANY to let the HUD chose
one for you randomly each time you Jump.
Male/Female. Toggle between
male and female modes. The difference between the 2
the "simple" AO walk
animation is different for male/female
the "at rest" animation is
different for male/female
Reset. Resets the AO.
This could be useful if it becomes confused.
Various facial expression sequences. Happy, Sad, Angry, etc.
Remote control allows a "helper" avatar to
control your H2B. This is very useful for live musicians. The
musician can play his instrument RL and a helper avatar can remote control the
performer's avatar in game.
The performer needs to own the H2B. The
helper does not.
The helper needs to get the free H2B Remote at the
H2B display in the store.
Performer wears his H2B Main and Expression
Helper wears his Main and Expression Remote
Both the performer and the helper need to set the
same password on their respective H2B's and remotes.
Password is taught on channel 100.. like this...
After the passwords are set the helper will be able
to control the performers H2B HUDs.