D3 Drums - Full Documentation
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The
Buttons Menu Functions Adding Your Own Textures Riser Functions - Moving The Drums Add Your Riser To The Drums Using A RezBox Using The Lights |
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A looping "base" animation. Animates your entire body |
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A "one-shot" version of an animation. These are meant to be played on top of a looping base animation. They animate your entire body, run once and then end. Its a cool way to throw variety into your performance. |
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A 5-in-1 button. These
buttons allow you to hit a specific area of the drumset, or do various
breaks and rolls. The button is divided into 5 separate
sections. Each section triggers a different animation.
Generally speaking, the gentler animations are on the right side of the
button, increasing in intensity as you move toward the left side of the
button. |
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Control
the drum built-in pyros. smoke, flames, and explosion. Note
that the smoke will react to the color of the lighting fixture that
comes with the drums.. or with other OD Stage Lighting products. |
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Spin
the drumset around in circles. There are 7 different sorts of
spins. The arrow button induces a "random" spin pattern. |
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This panel controls the drumstick functions.
Glow, fire, and spinning. You can do short and long spins on left or right hand stick... or both. [0] - hide the sticks [1] - show the sticks |
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Click here for the HUD
menus. More About Menus |
| FlatToGround | Rotate the drums so they are flat to
the ground. This is a handy way to get the drums back
"flat" if you accidently rotate them around and need to straighten them
back. |
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| Adjust Avatar |
Adjust the sit position of the
avatar. Up/Down In/Out |
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| Hardware |
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| Texture |
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| Sounds |
To play drum sounds,
wear the RiffPod sound module (included in the drum package). The
RiffPod is an invisible attachment. You will get a menu of sounds
to choose from. The RiffPod must be worn on your body (not on a
HUD position) to be heard by other avatars. |
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| Unlock | Allows you to drop a
texture into the drums. See "Texturing" for more
details. Only works for the owner. |
Use one of these templates to
create your own drum head textures that will
work perfectly every time.
OD Mk2 DrumHead Template.psd (Photoshop)
OD Mk2 DrumHead Template.pspimage (Paint Shop Pro)
| Make the drums follow
only the "Z" (Height) of an object. |
llSay(9999, "z^" + (string)llGetPos()); |
| Make
the drums follow X,Y,Z position of an object. This will snap the
drums to the same center point location as your object |
llSay(9999,
"pos^" + (string)llGetPos()); |
| Make
the drums follow X,Y,Z position, and rotation of an object. This
will snap the
drums to the same center point location as your object and turn the
drums in the same orientation as your object. |
llSay(9999, "posrot^" + (string)llGetPos() + "^" + (string)llGetRot()); |
(2). Build your riser, non-scripted, and contact Ortho Vargas. pass a full
permission version of the riser to him. He can link it to a version of your drums
and pass you back a working model. In this scenario you need to use the above
movement commands to make the drums move.